August 23, 2055: An Ares Macrotechnology Firewatch team assaults the Universal Brotherhood's chapter house in Chicago. In 2055, there were three Firewatch teams of 5-7 people each with a hard mix of magic and cybernetics. In the 2050s fought insect spirits and attacked hives. Updating to 4th/5th should not be too hard and I would expect the teams to include a combat decker on their lists to provide cover and wreak havoc on the other guy. Firewatch is an elite, special forces teams for Ares and Knight Errant. Probably a point or two more in their key areas.
ARES FIREWATCH PROFESSIONAL
NPC rating for Ares is Professional (Pro Rating 5-6 in 4th) with stats Superior compared to the runners. Weapons-wise, it's Ares, they want it they get it.Īwakened types will be Initiate 3 minimum and have the Shielding and Centering metamagics. No preference for gender/race so you can see quite the mix, with many pulled from other special op forces.Ĭyberware is alpha minimum and beta/delta grade are not uncommon. FIREWATCH also operates a sophisticated arms & munitions identification, tracking, and tracing tool. They do give stats on a Red Sammie in the 4th corebook, but it still can be tweaked to taste.Īres Firewatch tends to run with 5 to 7 bodies, with at least one rigger and one Awakened. Armament Research Services' FIREWATCH programme administers specialised targeted collections efforts, including physical recovery operations. They probably leaving matrix matters to a proper corp spider. NPC rating is Professional (Pro Rating 5-6 in 4th) with stats Superhuman compared to the runners, looking at maxed out sorts most likely.įor updating to 4th/5th I would say they probably leave any and all wireless off and the headware/in helmet radio would probably be a Micro transceiver type. *The mage is likewise armored and armed so as to not stand out and draw fire.Ĭommunication between team members is handled through headware or in helmet radio on an encrypted channel. Troopers are well equipped with state of the art cyberware & armor along with top of the line weaponry. No other metahumans known to serve in this role. 110 Grill’s comfortable and upscale-casual atmosphere, complete with open kitchens, spacious dining room, and large horseshoe-shaped bars creates the ideal dining environment for any occasion. Red Sammies have a typical squad of 4 troopers and 1 mage, usually human male though the odd elf does get in if magically talented. 110 Grill 111 Fountain Street in Providence.
ARES FIREWATCH DOWNLOAD
3rd ed Corporate Download gives some general info on Red Sammies and Ares Firewatch, so not exactly current but can give you a baseline to start from.